Elevator simulation

Description
Adds ace 3 action to an object to serve as an elevator button, after a video cutscene the player is teleported to the location of the second object.

Function Header
Function name:MRH_fnc_Elevator Author: Mr H. Description: Adds ace 3 action to an object to serve as an elevator button, after a video cutscene the player is teleported to the location of the second object. Return value: None Public: Yes Parameters: 0-  - Object that will serve as an access point / elevator switch. 1 -  - Object that will serve as an arrival point, use an invisible helipad or some floor garbage for example. Can be placed in a building and on upper floors. Example(s): [elevatorButton1,destinationObject] call MRH_fnc_Elevator;