MP compatible sit unit on chair with release condition

Description
Sits given unit on a chair, can be run from only one client and will work globally. The difference with Arma's default ambient animation function is that you can add a condition that will make the unit stand up.

Function Header
Function name:MRH_fnc_sitOnChair Author: Mr H. Description: Sits given unit on a chair, can be run from only one client and will work globally. The difference with Arma's default ambient animation function is that you can add a condition that will make the unit stand up. Return value: None Public: yes Parameters: 0- - Unit to sit 1-  - Chair to sit the unit on (works properly with: "Land_CampingChair_V2_F","Land_ChairWood_F") 2 -  -Optional, condition to let the unit stand, must be stated between {}; Example(s): [cobaye, chair1, {(cobaye GetVariable "IsAllowedToStand") == 1}] call MRH_fnc_sitOnChair;